A downloadable game

AmiGameJam 2024 prototype for 'The Sequel That Never Was'.
What if there was a Hawkeye sequel?

About
Single level prototype made over a few hours a day in a month.
If I make a full version there would be a boss battle at each level end.

Requirements
This game comes as an .adf file usable on the Amiga (PAL) home computer.
Requires minimum 1MB RAM (512KB/512KB or 1MB).

Controls
Joystick Movement
Shoot - Fire 1
Jump - Up/Fire 2
Down - Crouch/Enter active door.
P - Pause
F9 - Reset to titles (if you softlock)

How to play
Explore level for flashing special creatures that will release a key upon death.


Collect crystals for money to buy items in shop.
Touch item to buy.

Active doors have flashing arrow above them.
Four keys to open level exit.

Credits
Original graphics by Surt (Carl Olsson), additional by UltraNarwhal.
https://opengameart.org/content/beast-soldier
Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/

Created with Scorpion Engine by Erik Hogan.
github.com/earok/scorpion-editor-demos

Music by Songerson
https://modarchive.org/index.php?request=view_profile&query=90970
songerson_-_dog51
songerson_-_dog53
Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/

Valour (modified) original font by Damien Guard
Zona Armada (modified) original font by Vic Fieger

Updated 11 hours ago
Published 12 days ago
StatusPrototype
AuthorAB-UltraNarwhal
GenreAction
Tags16-bit, 2D, Amiga, Retro

Download

Download
Rintivoorh.adf 880 kB

Comments

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Looks good. I also added it to my new video along with other recently released Amiga games. Good luck at Gamejam!

very good

I like it, I was a fan of Enemy (Amiga) and always wanted to have an item store in the game. I see a lot of potential in the game. Maybe they could add a world map to select the levels and the store as a neutral zone. I would be happy about a full version. 

Awesome game!