Cutting room floor & evolution


Back in 2014 when I first started work on Narwhar, it wasn't called Narwhar and was a completely different style of game.

This was the original mock title screen featuring a ray, but the main character you played as was an eel.

The idea of that game was to hop from planet to planet while mining it for milk and avoiding obstacles. After doing some testing I changed the game to a more traditional shmup, as this was my first game.

Here's a mock of the space level, which is in final game but with a different colour scheme and slightly different enemies.

This was originally going to be the second level, but the theme was changed to a water level due to trying to add variety to enemy types. You can also see Aura's original design having larger antennae, which were made smaller to look less like a moth.

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